So here is the result of the past months work, from idea to storyboard, previs to film shoot, modelling to compositing. Hope it isn’t entirely hopeless
So it’s been a while a few weeks a couple of months. First there was Easter, then there was intensive work to finish the final year project and write a good report, then Studio Practice & Business had its turn, and suddenly and without quite knowing how I got there, two months had just vanished.
As mentioned in my last post, I shot the footage for my AVE ICA this past Wednesday. That was the plan anyway. Turned out we overshot on time with a lot and only got three out of five shots before the day was over.
Having finished rendering and vfx shots, and with a little more than a week to deadline, compositing was next on the list. Beforehand, I had estimated compositing would take a day or two. I had already test comped nearly one third of the shots and thought I could use those as templates for the rest. The only thing I hadn’t done before in any shot was thinking about the suns position and the movement of the clouds.
With less than three weeks left of the project, animation was finished to a point where I could start adding fire and smoke to finished shots.
Well, technically it’s been finished for a week now, I’ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven’t been sleeping that much lately.
Compositing in After Effects is in many ways very similar to working in Photoshop. If you are familiar with layers, masks, blending modes and/or filters, compositing in After Effects should be a breeze.
While the rest of the team were engaged in previz work yesterday, I had some time to kill while waiting for files to render. As we haven’t yet finished all of our props, I thought I’d create a few.