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modeling

Shot 4, final comp

AVE ICA complete at last

So here is the result of the past months work, from idea to storyboard, previs to film shoot, modelling to compositing. Hope it isn’t entirely hopeless :-)

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Another short in the can: Fetch!

Well, technically it’s been finished for a week now, I’ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven’t been sleeping that much lately.

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Signs, logs, slingshots and carrots

While the rest of the team were engaged in previz work yesterday, I had some time to kill while waiting for files to render. As we haven’t yet finished all of our props, I thought I’d create a few.

shot

Babysitting the previz render farm

Yes. I know, it is way, way too long since my last post. A new round with the flu and a death in the family slowed things down considerably for a while. I’m back now though and we have charged into the previz.

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I still have a blog?

Wasn’t I supposed to blog every day? Or at least every day I worked on the student film project? Shoot, I keep forgetting. Well, there are actually a reason or two for my absence this time. Firstly, I’ve been ill, still am after a manor of fashion.

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Noting down the key points

Today was a long day. When we arrived this morning, the storyboard wasn’t finished, the work on the animatic wasn’t even started, and there was a presentation to make. Add an ill team member and another that needed to leave early and you have the recipe for a long day at school.

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The curse of storyboarding

Today, we worked to finish the current storyboard draft for the upcoming presentation, but somehow we didn’t seem to get very far. We’ve estimated that we need about 70 frames for this draft and so far we’ve only just passed 20. This is partly caused by the untimely illness of one of our team members, but even so we should have gotten further.