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fume0511

Another short in the can: Fetch!

Well, technically it’s been finished for a week now, I’ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven’t been sleeping that much lately.

sign07

Signs, logs, slingshots and carrots

While the rest of the team were engaged in previz work yesterday, I had some time to kill while waiting for files to render. As we haven’t yet finished all of our props, I thought I’d create a few.

desert_landscape05

Noting down the key points

Today was a long day. When we arrived this morning, the storyboard wasn’t finished, the work on the animatic wasn’t even started, and there was a presentation to make. Add an ill team member and another that needed to leave early and you have the recipe for a long day at school.

desert_landscape02

Summary of the last few days

I haven’t had time to write anything the last few days unfortunately, so I’ll try putting the essentials down in this post.