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texturing

Shot 4, final comp

AVE ICA complete at last

So here is the result of the past months work, from idea to storyboard, previs to film shoot, modelling to compositing. Hope it isn’t entirely hopeless :-)

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It’s been a while

So it’s been a while a few weeks a couple of months. First there was Easter, then there was intensive work to finish the final year project and write a good report, then Studio Practice & Business had its turn, and suddenly and without quite knowing how I got there, two months had just vanished.

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Another short in the can: Fetch!

Well, technically it’s been finished for a week now, I’ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven’t been sleeping that much lately.

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Signs, logs, slingshots and carrots

While the rest of the team were engaged in previz work yesterday, I had some time to kill while waiting for files to render. As we haven’t yet finished all of our props, I thought I’d create a few.

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Babysitting the previz render farm

Yes. I know, it is way, way too long since my last post. A new round with the flu and a death in the family slowed things down considerably for a while. I’m back now though and we have charged into the previz.

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I still have a blog?

Wasn’t I supposed to blog every day? Or at least every day I worked on the student film project? Shoot, I keep forgetting. Well, there are actually a reason or two for my absence this time. Firstly, I’ve been ill, still am after a manor of fashion.

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Noting down the key points

Today was a long day. When we arrived this morning, the storyboard wasn’t finished, the work on the animatic wasn’t even started, and there was a presentation to make. Add an ill team member and another that needed to leave early and you have the recipe for a long day at school.