At long last, the project is almost over. Less than two days away as of this writing. After delivering the final film a couple of weeks ago, I’ve spent my time relaxing, creating a short “making of” with the rest of Green Spill, writing stuff on this blog and a self assessment document.
Having finished rendering and vfx shots, and with a little more than a week to deadline, compositing was next on the list. Beforehand, I had estimated compositing would take a day or two. I had already test comped nearly one third of the shots and thought I could use those as templates for the rest. The only thing I hadn’t done before in any shot was thinking about the suns position and the movement of the clouds.
With less than three weeks left of the project, animation was finished to a point where I could start adding fire and smoke to finished shots.
Well, technically it’s been finished for a week now, I’ve just been too fed up to blog about it until now. The past month has been incredibly busy and seeing as my field, post production, comes last (who would have thought?), I haven’t been sleeping that much lately.
While the rest of the team were engaged in previz work yesterday, I had some time to kill while waiting for files to render. As we haven’t yet finished all of our props, I thought I’d create a few.
It’s been a hard week for the Green Spill team. Due to people shortage and some technical difficulties we hadn’t even started work on our previz when we arrived at school on Tuesday. As the previz is to be handed in tomorrow morning at nine, this left precious little time for animating, rendering, applying post and editing the thing.
Yes. I know, it is way, way too long since my last post. A new round with the flu and a death in the family slowed things down considerably for a while. I’m back now though and we have charged into the previz.